Please note that the schedule and sessions are subject to changes.
If you’re having trouble viewing the schedule, please click this link.Industry Sessions :: Tue, Aug 26
11:00 – 12:00 | Collaboration Models for Applied Research in Games
Pedro Zambon, Diogo Rato, Phil Lopes, Nuno Fonseca
A focused session showcasing models for collaboration between universities, labs, startups, and game studios—highlighting case studies, funding schemes, and knowledge transfer formats. Designed to give both academics and industry professionals actionable ideas for initiating and sustaining mutually beneficial partnerships.
12:00 – 13:00 | Roundtable – Inside the Studio: Hot Topics in the Game Industry Today
Jeferson Valadares, Jakin Vela, André Pais, Carlos Estigarribia
What are the most pressing issues studios are facing right now? This roundtable brings together professionals from diverse segments of the industry to share real-world technical, creative, and organizational challenges. From production bottlenecks and pipeline automation to user testing, monetization, or platform shifts—this is a space to surface what’s currently keeping game teams up at night.
14:30 – 15:30 | Roundtable – AI in Games: What the Industry Wants Next
Jeferson Valadares, Halli Bjornsson, Caio Ribeiro Chagas, Pedro Cabaço
AI is transforming how games are made and played—but what do studios actually need? This roundtable brings together professionals using AI in production, design, testing, or live ops to share their experiences, limitations, and aspirations. The conversation will address what’s working, what’s missing, and how researchers and toolmakers can better respond to industry needs.
Paper Sessions :: Wed, Aug 27
AI & Game Playing (1/7) :: Wed | Aug 27 :: 11:00
Session Chair: Alexander Dockhorn
Title |
Authors |
ID |
Type |
---|---|---|---|
An approximate solution of “Einstein Würfelt Nicht!” |
Wei-Lin Hsueh and Tsan-Sheng Hsu |
12 |
Full paper |
Pokémon Red via Reinforcement Learning |
Marco Pleines, Daniel Addis, David Rubinstein, Frank Zimmer, Mike Preuss and Peter Whidden |
26 |
Full paper |
Bootstrap Your Own Teacher: Online Policy Distillation for Multi-Game Reinforcement Learning Best Paper Nominee |
Donal Byrne, Marko Tot, Paul Duckworth, Clement Bonnet, Alexandre Laterre and Thomas Barrett |
21 |
Full paper |
Time-critical and confidence-based abstraction dropping methods |
Robin Schmöcker, Lennart Kampmann and Alexander Dockhorn |
33 |
Full paper |
AI vs. AI: Comparing Artificial Intelligence with Actual Intelligence for a Gameplay Task |
John Aycock, Katie Biittner, Syeda Zainab Khaleel, Carl Therrien, Allie Querengesser and Hailey Sikstrom |
189 |
Short paper |
AI & Game Playing (2/7) :: Wed | Aug 27 :: 14:00
Session Chair: Florian Alexander Rupp
Title |
Authors |
ID |
Type |
---|---|---|---|
Real-Time Diffusion Policies for Games: Enhancing Consistency Policies with Q-Ensembles |
Ruoqi Zhang, Ziwei Luo, Jens Sjölund, Linus Gisslén and Alessandro Sestini |
43 |
Full paper |
Automatic Action Space Specification for Deep Reinforcement Learning in Games via Program Analysis |
Sasha Volokh and William G.J. Halfond |
45 |
Full paper |
NTRL: Encounter Generation via Reinforcement Learning for Dynamic Difficulty Adjustment in Dungeons and Dragons |
Carlo Romeo and Andrew David Bagdanov |
47 |
Full paper |
Training a Reinforcement Learning Agent for Tales of Tribute |
Sebastian Lashmet and Alexander Dockhorn |
209 |
Short paper |
Play-Style Identification Using Low-Level Representations of Play Traces in MicroRTS |
Ruizhe Yu Xia, Jeremy Gow and Simon Lucas |
224 |
Short paper |
AI & Game Playing (3/7) :: Wed | Aug 27 :: 16:00
Session Chair: Pedro A. Santos
Title |
Authors |
ID |
Type |
---|---|---|---|
On the Importance of Representation in Imitating Human-like Gameplay |
Ville Tanskanen, Arto Klami and Ville Hautamäki |
53 |
Full paper |
Grammar and Gameplay-aligned RL for Game Description Generation with LLMs |
Tsunehiko Tanaka and Edgar Simo-Serra |
56 |
Full paper |
FAST: Similarity-based Knowledge Transfer for Efficient Policy Learning |
Alessandro Capurso, Elia Piccoli and Davide Bacciu |
80 |
Full paper |
Population-based Evaluation for Dynamic Difficulty Adjustment in Repeated Rock-Paper-Scissors |
Johannes Büttner and Sebastian von Mammen |
231 |
Short paper |
Constraint Propagation for Reasoning in Single-player Deduction Games |
Fandi Meng, Kaijie Xu and Simon Lucas |
290 |
Short paper |
Designing Games, Serious Games & Playful Experiences (1/7) :: Wed | Aug 27 :: 11:00
Session Chair: Franziska Zimmer
Title |
Authors |
ID |
Type |
---|---|---|---|
Virtual Reality Game-Based Classification of Arachnophobia: A Two-Step Clustering Approach |
Susanna Brambilla, Simone Abate, Giuseppe Boccignone, Nunzio Alberto Borghese, Marco Ligabue and Laura Anna Ripamonti |
7 |
Full paper |
AI Agents: Design and Evaluation of Gamified Conversational Agents |
Christian Poglitsch, Maria Seiser, Markus Buchsteiner and Johanna Pirker |
22 |
Full paper |
Quantitative Analysis of Visual Guidance in Level Transitions Using Multimodal Visual Metrics |
Kaijie Xu and Clark Verbrugge |
35 |
Full paper |
REVIVE – Studying Social Dynamics of Stroke Survivors using a Monitoring VR-based Platform |
Sérgio Oliveira, Bernardo Marques, Paula Amorim and Beatriz Sousa-Santos |
195 |
Short paper |
ADAPT – Empowering Healthcare Professionals to Tailor Collaborative VR-Games for Stroke Recovery |
Inês Figueiredo, Sérgio Oliveira, Bernardo Marques, Paula Amorim and Beatriz Sousa-Santos |
196 |
Short paper |
Designing Games, Serious Games & Playful Experiences (2/7) :: Wed | Aug 27 :: 14:00
Session Chair: Ren Boz
Title |
Authors |
ID |
Type |
---|---|---|---|
Finding mechanisms to build analog prototypes of serious games for spatial planning and city building |
Micael Sousa |
46 |
Full paper |
Gamifying the World Wide Web: Competitive and Interactive Play on Real Websites |
Yoshinari Shirai, Yasue Kishino, Sanae Fujita, Tessei Kobayashi and Hiroki Higuchi |
57 |
Full paper |
Designing with Player Paths: Presenting a Framework |
Martin Schacherbauer and Daniel Dyrda |
95 |
Full paper |
Emotion Regulation Through Play: A Serious Game for Preschool Children |
Catarina Gonçalves, Eliana Silva and Luís Paulo Reis |
215 |
Short paper |
The Co-Design process behind CogniSpace: A Serious Game for Cognitive and Psychosocial Rehabiliation |
Eliana Silva, Carolina Figueira, Luís Paulo Reis, Marta Parreira, Ana Ramos, Catarina Fernandes, Marta Reis and Sara Araújo Silva |
222 |
Short paper |
Designing Games, Serious Games & Playful Experiences (3/7) :: Wed | Aug 27 :: 16:00
Session Chair: Sabiha Ghellal
Title |
Authors |
ID |
Type |
---|---|---|---|
How Task Complexity Moderates the Impact of AI-Generated Images on User Experience in Gamified Text Labelling Best Paper Nominee |
Fatima Althani, Chris Madge and Massimo Poesio |
96 |
Full paper |
A Study on Dynamic Difficulty Adjustment using Real-Time Stress Detection in Virtual Reality |
Susanna Brambilla, Sadra Heidary Moghadam, Laura Ripamonti and Pierluca Lanzi |
111 |
Full paper |
Emotion Odyssey: Promoting Emotion Regulation Skills in Families through a Serious Game |
Eliana Silva, João Pedro Silva, Luís Paulo Reis and Sara Araújo Silva |
223 |
Full paper |
Toward a Game Design Engineering Process Centered on Player Experience |
Daniel Dyrda and Gudrun Klinker |
267 |
Short paper |
Play x Discuss: A Digital Cooperative Discussion Game About Women in Science |
Chrysa Bika, Shobhana Narasimhan, Johannes Barth, Gudrun Klinker and Daniel Dyrda |
283 |
Short paper |
Game HCI, Player Experience, Game Analytics, E-Sports (1/7) :: Wed | Aug 27 :: 11:00
Session Chair: Alan Pedrassoli Chitayat
Title |
Authors |
ID |
Type |
---|---|---|---|
Matchmaking Beyond Elo: Why Teams Are More Than the Sum of Individual Skill Best Paper Nominee |
Nico Elbert, Christoph Flath, Victor Klockmann, Fabian Kosse, Alicia von Schenk and Nikolai Stein |
5 |
Full paper |
Inter-Player Data for the Prediction of Emotion Intensity in a Multiplayer Game |
Alexander Brooke, Matthew Crossley, Huw Lloyd and Stuart Cunningham |
11 |
Full paper |
How Size Shapes User Behavior in Playful Full-Body Interactive Experiences: Insights on Territoriality and Social Distance |
Sena Beste Ercan, Isabel Lorena Alessandrini, Laura Guàrdia Vela, Olga Gali and Narcis Pares |
15 |
Full paper |
LUSITANOS LET’S GO! From Banal to Joking Nationalism in Portuguese Esports Spectatorship |
Carina Assuncao |
200 |
Short paper |
Empirical Validation of the Independent Chip Model |
Juho Kim |
212 |
Short paper |
Game HCI, Player Experience, Game Analytics, E-Sports (2/7) :: Wed | Aug 27 :: 14:00
Session Chair: Christian Poglitsch
Title |
Authors |
ID |
Type |
---|---|---|---|
How do Players Perceive Gender Discrimination? On the Differences of Harassment in Online Games Best Paper Nominee |
Ronja Fuchs, Jakob Droste and Alexander Dockhorn |
31 |
Full paper |
Fair Play and Identity: In-Game Behavioral Biometrics for Player Identification in Competitive Online Games |
Franziska Zimmer, Mhd Irvan, Maharage Nisansala Sevwandi Perera, Ryosuke Kobayashi and Rie Shigetomi Yamaguchi |
51 |
Full paper |
Trajectory Analysis and Prediction in Counter-Strike with LSTM Models |
Dan Trong Thai and Marco Scirea |
59 |
Full paper |
Anamorphic Projection as a Novel Game Mechanic for Investigating Impossible Spaces in 3D Puzzle Games |
İrem Aydındoğan and Sema Alaçam |
219 |
Short paper |
Liminal Procedural Horror |
Diogo de Andrade, Phil Lopes and Nuno Fachada |
220 |
Short paper |
Game HCI, Player Experience, Game Analytics, E-Sports (3/7) :: Wed | Aug 27 :: 16:00
Session Chair: Paolo Burelli
Title |
Authors |
ID |
Type |
---|---|---|---|
From Fads to Classics — Analyzing Video Game Trend Evolutions through Steam Tags |
Nicolas Grelier, Johannes Pfau, Stéphane Kaufmann and Nicolas Mathieu |
72 |
Full paper |
What Makes a Level Hard in Super Mario Maker 2? |
Carlo A. Furia and Andrea Mocci |
76 |
Full paper |
AI-Buddies in MMORPGs: Player Perceptions of Conceptual LLM-Driven NPCs in World of Warcraft |
Rasmus Ploug and Marco Scirea |
221 |
Short paper |
Open-Ended NPC Dialogue Favors Casual Players: A Pilot Comparison of Three LLM-Driven Dialogue Systems |
Anthon Kristian Skov Petersen, Emil Rimer, Rasmus Ploug and Marco Scirea |
225 |
Short paper |
Using Psychophysiological Insights to Evaluate the Impact of Loot Boxes on Arousal |
Gianmarco Tedeschi, Rune K. L. Nielsen and Paolo Burelli |
228 |
Short paper |
Competition Papers :: Wed | Aug 27 :: 11:00
Session Chair: Julian Togelius
Title |
Authors |
ID |
Type |
---|---|---|---|
Fit to Fling: Genetic Prompt Optimization for the LLMs4PCG Competition |
Jesse Grabowski, Yi Xia, Pratch Suntichaikul, Haekal Damar Qudsi Madani and Ruck Thawonmas |
249 |
Competition paper |
Sound Judgment: A Multi-Year Evaluation of Audio Aesthetics and Gameplay Impact in DareFightingICE Sound Design Competition |
Ibrahim Khan, Mustafa Can Gursesli, Thai Nguyen Van and Ruck Thawonmas |
352 |
Competition paper |
Can Multimodal LLMs Reason About Stability? An Exploratory Study with Insights from the LLMs4PCG Challenge |
Mury Fajar Dewantoro, Febri Abdullah, Yi Xia, Ibrahim Khan, Ruck Thawonmas and Wenwen Ouyang |
366 |
Competition paper |
Procedural Content Generation (1/2) :: Wed | Aug 27 :: 14:00
Session Chair: Matthew Stevenson
Title |
Authors |
ID |
Type |
---|---|---|---|
On-Device, Diverse, Difficulty-Driven Level Generation for Match 3D Puzzles via Reinforcement Learning |
Koya Ihara, Tomomi Takahashi, Kazuya Kuroda and Naoyuki Jimbo |
2 |
Full paper |
From a Single Design to Multiple Variations: AI-Guided In-App Image Generation |
Gali Hod, Dvir Ben Or and Eyal Regev |
39 |
Full paper |
IPCGRL: Language-Instructed Reinforcement Learning for Procedural Level Generation |
In-Chang Baek, Sung-Hyun Kim, Seo-Young Lee, Dong-Hyeon Kim and Kyung-Joong Kim |
113 |
Full paper |
Action Window Planning for Stealth Missions |
Kaijie Xu and Clark Verbrugge |
205 |
Short paper |
ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree Search |
Sam Earle, Ahmed Khalifa, Muhammad Nasir, Zehua Jiang, Graham Todd, Andrzej Banburski-Fahey and Julian Togelius |
265 |
Short paper |
Procedural Content Generation (2/2) :: Wed | Aug 27 :: 16:00
Session Chair: Raffael Bidarra
Title |
Authors |
ID |
Type |
---|---|---|---|
Controllable Procedural Generation of Race Track Surroundings for Iterative Level Design |
Petr Šimůnek, David Šosvald, Martin Kahoun and Vojtěch Černý |
138 |
Full paper |
A Case Study on User Perception of Parameterized LLM-Generated Narratives |
Nicholas Treynor and Joshua McCoy |
183 |
Full paper |
Non-Uniform Tile Wave Function Collapse Best Paper Nominee |
Rolf Piepenbrink and Rafael Bidarra |
139 |
Full paper |
Toward a Unified Spatial Interface for Controlling Procedural Content Generation |
Achim Bunke and Daniel Dyrda |
280 |
Short paper |
Generating 3D Terrain with 2D Cellular Automata |
Nuno Fachada, António Rodrigues, Diogo de Andrade and Phil Lopes |
330 |
Short paper |
Competition Poster Session (1/2) :: Wed | Aug 27 :: 10:30
Title |
Author |
---|---|
Codenames AI Competition |
Matthew Stephenson |
DareFightingICE AI Competition |
Ibrahim Khan |
DareFightingICE Sound Design Competition |
Ibrahim Khan |
LLMs4PCG Competition |
Ibrahim Khan |
Dice Adventure Human-AI Teaming Competition |
Shreyas Ravishanker |
GDMC – AI Settlement Generation Competition in Minecraft |
Julian Togelius |
Competition Poster Session (2/2) :: Wed | Aug 27 :: 15:30
Title |
Author |
---|---|
MicroRTS Competition |
Chang Liu |
Planet Wars AI Challenge |
Simon Lucas |
Tales of Tribute Competition |
Jakub Kowalski |
The Tabletop Games Balancing Competition |
George Long |
VGC AI Competition |
Simão Reis |
Paper Sessions :: Thu, Aug 28
AI & Game Playing (4/7) :: Thu | Aug 28 :: 11:00
Session Chair: Jakub Kowalski
Title |
Authors |
ID |
Type |
---|---|---|---|
Comparative Analysis of GAT and BERT for Human-Like Playtesting |
Kleio Fragkedaki, Theodoros Panagiotakopoulos, Matteo Biasielli and Hui Wang |
83 |
Full paper |
RL- and LLM-based AI Solvers for the Game of Wordle/Fibble |
Krerkkiat Chusap, Colin Murphy, Clay Hess, Sai Deepa Kadaru, Rohit Buccapatnam and Chang Liu |
103 |
Full paper |
Can LLMs Generate Good Stories? Insights and Challenges from a Narrative Planning Perspective |
Yi Wang and Max Kreminski |
104 |
Full paper |
Framework for Generating State-Space Graphs |
Michael Joseph Ericson, Sindri Sigthorsson, Hrafn Orlygsson, Yngvi Bjornsson and Stephan Schiffel |
296 |
Short paper |
Generating Ensembles of Search Policies to Solve Baba Is You Levels |
Robert Ronge, Erik Albrecht, Dominik Woiwode and Alexander Dockhorn |
297 |
Short paper |
AI & Game Playing (5/7) :: Thu | Aug 28 :: 14:00
Session Chair: Simon Mark Lucas
Title |
Authors |
ID |
Type |
---|---|---|---|
Quantum Checkers: The Development and Analysis of a Quantum Combinatorial Game |
Marien Raat, Luuk van den Nouweland, Matthias Müller-Brockhausen, Mike Preuss and Evert van Nieuwenburg |
107 |
Full paper |
General Game Playing Hyper-Agents for Ludii |
Nicholas Thompson and Matthew Stephenson |
110 |
Full paper |
A Multimodal Architecture for Endpoint Position Prediction in Team-based Multiplayer Games |
Jonas Peché, Aliaksei Tsishurou, Alexander Zap and Guenter Wallner |
114 |
Full paper |
Pixels to Play: One Model, Any Game |
Yuguang Yue, Chris Green, Samuel Hunt, Irakli Salia, Wenzhe Shi and Jonathan Hunt |
300 |
Short paper |
Learning Representations in Video Game Agents with Supervised Contrastive Imitation Learning |
Carlos Celemin, Joe Brennan, Pierluigi Vito Amadori and Timothy Bradley |
324 |
Short paper |
AI & Game Playing (6/7) :: Thu | Aug 28 :: 16:00
Session Chair: Mark Goadrich
Title |
Authors |
ID |
Type |
---|---|---|---|
A New Rules Balance Track for the Pokémon VGC AI Competition 2.0 |
Simão Reis, A. Lucas Martins, Rita Novais and Fernando Alves |
119 |
Full paper |
PillagerBench: A Benchmark and Framework for LLM-Based Agents in Competitive Multi-Agent Minecraft Environments |
Olivier Schipper, Yudi Zhang, Yali Du, Mykola Pechenizkiy and Meng Fang |
143 |
Full paper |
NeuroPAL: Punctuated Anytime Learning with Neuroevolution for Macromanagement in Starcraft: Brood War |
Jim O’Connor, Yeonghun Lee and Gary Parker |
150 |
Short paper |
Learning Dark Souls Combat Through Pixel Input With Neuroevolution |
Jim O’Connor, Gary Parker and Mustafa Bugti |
337 |
Short paper |
An Empirical Evaluation of UI Element Detection in Mobile Games for Automated Testing |
Nozomu Karai, Koya Ihara, Tatsuya Ishimoto, Daiki Kubo and Kotaro Kikuchi |
340 |
Short paper |
Designing Games, Serious Games and Playful Experiences (4/7) :: Thu | Aug 28 :: 11:00
Session Chair: Antonios Liapis
Title |
Authors |
ID |
Type |
---|---|---|---|
Sonic Doom: Enhanced Sound Design and Accessibility in a First-Person Shooter Game Best Paper Nominee |
Ibrahim Khan, Thai Nguyen Van, Mustafa Can Gursesli and Ruck Thawonmas |
186 |
Full paper |
NutricARe – An Augmented Reality Serious Game to Educate Type 2 Diabetics During Hospital Stays |
Jannik Waldraff, Christian Eichhorn and David Plecher |
131 |
Full paper |
Coin Catcher: a Mobile Serious Game to Predict the Morality Personality Trait |
Patrícia Alves, Raul Coelho, Joana Neto, Luis Conceição and Goreti Marreiros |
157 |
Full paper |
Designing a Narrative-Centered Game to Promote AI Literacy and Health Career Exploration |
Bradford Mott, Jessica Vandenberg, Carlos Penilla, Sean Hennigan, Renee Navarro, James Lester and Elizabeth Ozer |
308 |
Short paper |
Narrui: Visual Dialogue System Tool featuring Interactive Editor Playback for Better Usability |
Rui Kremsmayr and Jeremiah Diephuis |
301 |
Short paper |
Designing Games, Serious Games and Playful Experiences (5/7) :: Thu | Aug 28 :: 14:00
Session Chair: Christian Eichhorn
Title |
Authors |
ID |
Type |
---|---|---|---|
We Never Took the Kobayashi Maru Test Until Now. What Do You Think of Our Solutions? – Journeys of the Mind Through a No-Win Game |
Kenji Saito, Riki Toriyama, Kokone Noguchi, Tomoyoshi Yamamoto, Jonah Egashira and Rei Tadika |
160 |
Full paper |
Gameplay Evolution: A Game Design Method Based on Evolutionary Theory |
Xing Sun and Hongjie Ge |
164 |
Full paper |
Prototyping Video Games for Understanding Abstract Concepts |
Hainan Yu and Pedro Cardoso-Leite |
306 |
Short paper |
Using Vertical Dynamics Actuators in the Car as Haptic Feedback for Entertainment Applications |
Simon Stolz, Gudrun Klinker, David A. Plecher, Johanna Pirker and Christian Eichhorn |
316 |
Short paper |
Targeting Muscular Dystrophy with Serious Games for Exercise Rehabilitation based on Mixed Reality |
Wenzhe Zhuge, Elisabetta Gazzerro, David A. Plecher, Gudrun Klinker, Johanna Pirker and Christian Eichhorn |
319 |
Short paper |
Designing Games, Serious Games and Playful Experiences (6/7) :: Thu | Aug 28 :: 16:00
Session Chair: Pedro Calero
Title |
Authors |
ID |
Type |
---|---|---|---|
Exploring Aim Assistance in a Foot-Based Target Shooting Game in Virtual Reality |
Ren Boz |
175 |
Full paper |
Fostering AI Literacy through Strategic Play: A Competitive Pathfinding Game for Middle School |
Claire Aguiar, Dan Carpenter, Jessica Vandenberg, Wookhee Min, Veronica Catete and Bradford Mott |
287 |
Short paper |
A Virtual Reality Serious Game to Teach about the Bullwhip Effect in Supply Chains |
Nils Hothum, Mrunal Manohar Mohadikar, David Wuttke, David Plecher and Christian Eichhorn |
326 |
Short paper |
God’s Innovation Project – Empowering The Player With Generative AI |
Ritvik Nair, Timothy Merino and Julian Togelius |
333 |
Short paper |
Designing for Engagement: A Co-Created VR Game for Upper Limb Rehabilitation |
Andreia Pinto de Sousa, Teresa Freitas, José Karnikowski, Leonor Oliveira, Micaela Fonseca, Phil Lopes and Filipe Pinto |
351 |
Short paper |
Game HCI, Player Experience, Game Analytics, E-Sports (4/7) :: Thu | Aug 28 :: 11:00
Session Chair: David Melhart
Title |
Authors |
ID |
Type |
---|---|---|---|
CDOPS: Complex Dynamics of Professional Squads |
Brianna Duffy, Jonathan Gallagher, Jocelyn Rego, Wael Fatnassi and Michael Warren |
85 |
Full paper |
Investigating Complex Dynamics in Eye-Aspect-Ratio of Expert Tetris Players Using Recurrence Quantification Analysis |
Gianluca Guglielmo, Michal Klincewicz and Pieter Spronck |
87 |
Full paper |
On the dynamics of affective states during play and the role of confusion |
Thomas Volden, Oleg Jarma Montoya, Paolo Burelli and Marco Scirea |
232 |
Short paper |
AntiCheatPT: A Transformer-Based Approach to Cheat Detection in Competitive Computer Games |
Mille Mei Zhen Loo, Gert Lužkov and Paolo Burelli |
261 |
Short paper |
Evaluating Quality of Gaming Narratives Co-created with AI |
Arturo Valdivia and Paolo Burelli |
277 |
Short paper |
Game HCI, Player Experience, Game Analytics, E-Sports (5/7) :: Thu | Aug 28 :: 14:00
Session Chair: Cristiano Politowski
Title |
Authors |
ID |
Type |
---|---|---|---|
Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach |
Daniel Campa, Mehdi Saeedi, Ian Colbert and Srinjoy Das |
93 |
Full paper |
Precision Under Fire: Analysis and Predictive Modeling in Counter-Strike: Global Offensive |
Xinyao Xia, Abel Salinas and Fred Morstatter |
105 |
Full paper |
Development of a Measure of Copresence, Social Interaction, and Engagement During Online Gameplay for Older Adults with and without Mild Cognitive Impairment |
Kara Mumma, Patricia Griffiths, Kayci Vickers, Kala Jordan and Maribeth Gandy Coleman |
309 |
Short paper |
Round Outcome Prediction in VALORANT Using Tactical Features from Video Analysis |
Nirai Hayakawa, Kazumasa Shimari, Kazuma Yamasaki, Hirotatsu Hoshikawa, Rikuto Tsuchida and Kenichi Matsumoto |
335 |
Short paper |
Game HCI, Player Experience, Game Analytics, E-Sports (6/7) :: Thu | Aug 28 :: 16:00
Session Chair: Konrad Tollmar
Title |
Authors |
ID |
Type |
---|---|---|---|
PIE: Permutation-Invariant Multi-Entity Evaluation |
Xue Yan, Yali Du, Jun Wang and Haifeng Zhang |
115 |
Full paper |
Exploring the (Placebo) Effect of an AI-Powered Dialogue System on Player Experience |
Sarita Sridharan, Steeven Villa, Alena Denisova and Johanna Pirker |
132 |
Full paper |
Exploring the Potential of an AI-based Twitch Moderation and Toxicity Detection Bot |
Julian Huth, Christian Eichhorn, David A. Plecher and Johanna Pirker |
345 |
Short paper |
Gender-Based Behavioral Patterns in Twitch Gaming Live Streamers: An Observational Study |
Danielle Dolan-Sanchez and Lila Boz |
353 |
Short paper |
Where are the Frontlines? A Visualization Approach for Map Control in Team-Based Games |
Jonas Peche, Alexander Zap and Guenter Wallner |
344 |
Short paper |
Vision Papers :: Thu | Aug 28 :: 11:00
Session Chair: Kyungjoong Kim
Title |
Authors |
ID |
Type |
---|---|---|---|
Procedural Generation and Games at the Dawn of Fault Tolerant Quantum Computing |
Daniel Bultrini and James Wootton |
254 |
Vision paper |
On the need for reproducibility guidelines for open-source games: A itch.io case study |
Claudio Di Sipio, Andrea D’Angelo, Riccardo Rubei and Cristiano Politowski |
256 |
Vision paper |
A Call for Deeper Collaboration between Robotics and Game Development |
Iolanda Leite, William Ahlberg, André Pereira, Alessandro Sestini, Linus Gisslén and Konrad Tollmar |
307 |
Vision paper |
Abduct, Deduct, Induct, Respawn! A Retroductive Perspective on Games |
Anne Vetter and Sebastian von Mammen |
364 |
Vision paper |
Game Technology (1/2) :: Thu | Aug 28 :: 14:00
Session Chair: Pierluigi Vito Amadori
Title |
Authors |
ID |
Type |
---|---|---|---|
Detecting Memory Editing Cheats by Validating Host Memory Integrity from GPU |
Naoki Hashimoto and Soramichi Akiyama |
8 |
Full paper |
A Continual Offline Reinforcement Learning Benchmark for Navigation Tasks |
Anthony Kobanda, Odalric-Ambrym Maillard and Rémy Portelas |
28 |
Full paper |
Perspectives of Sound Designers on Real-Time Sound Propagation in Games |
Yiping Han, Alena Denisova, Christina Vasiliou, Danjeli Schembri, Michael Jones and Damian Murphy |
63 |
Full paper |
Game Technology (2/2) :: Thu | Aug 28 :: 16:00
Session Chair: Johannes Pfau
Title |
Authors |
ID |
Type |
---|---|---|---|
Go Game Capture and Reconstruction of Missing Moves using Deep Learning Techniques |
Roman Gerloff, Manja Marz and Florian Wahl |
88 |
Full paper |
Measuring the Power Consumption of Video Games |
Julien Lukasewycz and Torben Weis |
121 |
Full paper |
The Maximum Number of Sets for 12 Cards is 14 |
Justin Stevens, Duncan Wilson and Richard Kelley |
170 |
Full paper |
Demo sessions :: Thu | Aug 28 :: 10:30 | 12:30 | 15:30
Title |
Authors |
ID |
---|---|---|
AI-Assisted Wordle Demo: Combining LLMs and Rule-Based Solvers for Enhanced Gameplay |
Colin Murphy and Chang Liu |
193 |
Modeling Conflict De-Escalation in Shakespeare through Hybrid NLP & Symbolic Approaches |
Nicholas Treynor, Kyle Mitchell, Nick Toothman, Gina Bloom, Colin Milburn, Michael Neff and Joshua McCoy |
334 |
Talking to NPCs: Three LLM-Driven Approaches to Dynamic RPG Dialogue |
Emil Rimer, Rasmus Ploug, Anthon Kristian Skov Petersen and Marco Scirea |
234 |
Voice-Controlled AI Companions for Natural Language Collaboration in a Survival Game |
Kehao Liu and Fandi Meng |
292 |
SketchTiler: Co-Creative Sketch-to-Tilemap Conversion Using Wave Function Collapse |
Blythe Chen, Raven Cruz-James, Justin Lam and Jim Whitehead |
339 |
AI4Health: A Narrative-Centered Educational Game for AI-Infused Biomedical Career Exploration |
Bradford Mott, Jessica Vandenberg, Carlos Penilla, Sean Hennigan, James Lester and Elizabeth Ozer |
291 |
Within the mirror: A narrative RPG to empathize about mental health |
Isabella Garcia Merlano, Eduard Sierra-Ballen and Sandra Molano-Pacheco |
320 |
Tone – an Interactive Music Learning Experience |
Willi Schorrig, Manuel Danze, Manuel Eberhardinger and Sabiha Ghellal |
347 |
Prompt Override: LLM Hacking as Serious Game |
Roberto Gallotta, Antonios Liapis and Georgios N. Yannakakis |
197 |
Paper Sessions :: Fri, Aug 29
AI & Game Playing (7/7) :: Fri | Aug 29 :: 11:00
Session Chair: Diego Perez Liebana
Title |
Authors |
ID |
Type |
---|---|---|---|
Game-Oriented ASR Error Correction via RAG-Enhanced LLM |
Yan Jiang, Yongle Luo, Qixian Zhou and Elvis S. Liu |
172 |
Full paper |
Evaluating AI Cooperation with Humans in Codenames |
Christopher Archibald, Koby Cutler, Tyler Barney, Matthew Sheppard and Blake Peterson |
173 |
Full paper |
JSON-Bag: A generic game trajectory representation |
Dien Nguyen, Diego Perez Liebana and Simon Lucas |
176 |
Full paper |
Modeling Uncertainty: Constraint-Based Belief States in Imperfect-Information Games |
Achille Morenville and Eric Piette |
346 |
Short paper |
Designing Games, Serious Games and Playful Experiences (7/7) :: Fri | Aug 29 :: 11:00
Session Chair: Joshua McCoy
Title |
Authors |
ID |
Type |
---|---|---|---|
Empowering through Posture: Power Poses in MR Exergames to boost Self-Efficacy |
Mary Linke and Sabiha Ghellal |
182 |
Full paper |
Balance Masters: A Heart Rate Biofeedback Game for Enhancing Emotion Regulation in Adolescents |
Xinyu Li, Siqi Liu, Qihui Chou, Xing Sun and Shiguang Ni |
181 |
Full paper |
Design and Evaluation of Farm Farce: AI as Improvisational Comedy Director in Farming Simulation Games |
Yuantong Yun and Xinyu Kang |
357 |
Short paper |
Gamified VR Environment with Second-Screen Web Interface for Therapist-Guided Exposure Therapy |
Gabriel Marques, André Antunes, Rui Nóbrega and Rui Madeira |
361 |
Short paper |
Game HCI, Player Experience, Game Analytics, E-Sports (7/7) :: Fri | Aug 29 :: 11:00
Session Chair: Nuno Fachada
Title |
Authors |
ID |
Type |
---|---|---|---|
AI vs. the Algorithm: Measuring Success on Twitch |
Alan Pedrassoli Chitayat |
133 |
Full paper |
Deceptive Game Design? Investigating the Impact of Visual Card Style on Player Perception |
Leonie Kallabis, Timo Bertram and Florian Rupp |
144 |
Full paper |
Measuring Time Delay Tolerance in Third-Person Live Commentary for Super Smash Bros. Ultimate |
Ryosuke Matsushita, Koki Fukuda, Ryosuke Sakai, Shinnosuke Takamichi, Kota Iura, Yuki Saito, Graham Neubig, Katsuhito Sudoh, Hiroya Takamura and Tatsuya Ishigaki |
354 |
Short paper |
Viewport Tracking Model for Automatic Observing in League of Legends |
Yu-jin Kim, Hyun-woo Lee, Ho-taek Joo and Kyung-Joong Kim |
370 |
Short paper |
Best of IEEE Transactions on Games (ToG) :: Fri | Aug 29 :: 14:00
Session Chair: Georgios Yannakakis
Title |
Author |
---|---|
Explainable AI for Cheating Detection and Churn Prediction in Online Games |
J. Tao; Y. Xiong, S. Zhao, R. Wu; X. Shen, T. Lyu; C. Fan, Z. Hu; S. Zhao, G. Pan |
Predicting Events in MOBA Games: Prediction, Attribution, and Evaluation |
Z. Yang, Y. Wang, P. Li, S. Lin, S. Shi, S. -L. Huang, W. Bi |
Enhanced Rolling Horizon Evolution Algorithm With Opponent Model Learning: Results for the Fighting Game AI Competition |
Z. Tang, Y. Zhu, D. Zhao, S. M. Lucas |
Reinforcement Learning With Dual-Observation for General Video Game Playing |
C. Hu, Z. Wang, T. Shu, H. Tong, J. Togelius, X. Yao, J. Liu |
Real-Time Prediction of Simulator Sickness in Virtual Reality Games |
J. Wang, H. -N. Liang, D. Monteiro, W. Xu, J. Xiao |
Keep Calm and Aim for the Head: Biofeedback-Controlled Dynamic Difficulty Adjustment in a Horror Game |
P. Moschovitis, A. Denisova |
Using Evolutionary Algorithms to Target Complexity Levels in Game Economies |
K. Rogers, V. Le Claire, J. Frommel, R. Mandryk, L. E. Nacke |
Dungeons & Replicants II: Automated Game Balancing Across Multiple Difficulty Dimensions via Deep Player Behavior Modeling |
J. Pfau, A. Liapis, G. N. Yannakakis, R. Malaka |
Competition Results :: Fri | Aug 29 :: 14:00
Session Chair: Ibrahim Khan
Title |
Author |
---|---|
Planet Wars AI Challenge |
Simon Lucas |
Codenames AI Competition |
Matthew Stephenson |
DareFightingICE AI Competition |
Ibrahim Khan |
DareFightingICE Sound Design Competition |
Ibrahim Khan |
LLMs4PCG Competition |
Ibrahim Khan |
Dice Adventure Human-AI Teaming Competition |
Shreyas Ravishanker |
GDMC – AI Settlement Generation Competition in Minecraft |
Julian Togelius |
MicroRTS Competition |
Chang Liu |
Tales of Tribute Competition |
Jakub Kowalski |
The Tabletop Games Balancing Competition |
George Long |
VGC AI Competition |
Simão Reis |
Workshops :: Fri | Aug 29
1UP Workshop :: Fri | Aug 29 :: 11:00 – 12:30
Room: Out Of Line
11:00 – 11:40 | Invited speaker – Paula Magalhães
11:40 – 12:00 | A playful panacea – exploring the role of board games to assess behaviour in people with dementia
Marlene Cristina Neves Rosa, Susana Lopes and Alexandre Cavaleiro
12:00 – 12:15 | A VR and AI-powered game-based approach to minimally-invasive social cognitive assessment
Caspar Krijgsman, Jackie Poos and Rafael Bidarra
12:15 – 12:30 | Interleaving Health and Entertainment: Toward an Architecture for Ethically Enabled Dark Patterns in Digital Interventions
Lorenzo James, Parvaneh Parvin, Laura Genga, Barbara Montagne and Pieter Van Gorp