1UP – Games for Health and Wellbeing

Description

Games have traditionally been used as a medium to assess, maintain, or even improve human’s health and living standards. This concerns various aspects of health and wellbeing, such as physical health, mental health, cognitive capacity, and accessibility. The rapid improvement of (mostly video) game technology, alongside advances in Artificial Intelligence and sensor technology, has created a fertile field for research and development of human-centred games within these domains. From the gamification of routine medical tests, to the real-time personalization of at-home gamified therapy sessions, both game and health studies have benefitted from each other’s progress. Ultimately, games can be employed as a medium for both measuring and monitoring human behaviour, as well as a means towards human improvement and facilitation of overall wellbeing.


This workshop addresses various questions around games and immersive environments focused on health and wellbeing, including the following:

  • To what extent can games supplement, or even replace, traditional therapeutic sessions?

  • How can we design games that adapt to match the capabilities of each individual player?

  • Are there new methods emerging from health sciences that are especially suited for a game application?

  • Are there new game technologies that can be purposefully applied to solve health challenges?


More details are available on the workshop website

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